
Hi there! I’m a tech-savvy designer who enjoys turning ambitious ideas into intuitive gameplay elements and tackling the challenges to bring them to life!
About Me


I'm a technical & gameplay designer, driven by the challenge of bridging the gap between abstract ideas and in-engine implementation. I'm currently looking for junior positions!
I've started my journey with a bachelor's in game development, where I've learned fundamentals and design theory, later I followed my dream with vocational education for more hands on experience in what I love the most and specialized in technical & system design.
I did my internship at ION, developing a video game adaptation of one of the company’s original board games while gaining valuable insight from veteran board game developers on pure design elements, and still working on an original digital product with leads.
When working in games I feel most drawn to core gameplay, game feel, interactable objects and AI behaviors. And as part of my internship I had the chance to tackle systems, combat, enemy and friendly AI, development tools, and balancing, while collaborating closely with other diciplines.
Besides video and board games, I'm interested music and photography, as other hobbies where I get to express myself and be creative in different ways. Feel free to check out my hobbies page to learn more about it!
















